News: GSC on S.T.A.L.K.E.R.: Creating the Zone
The developer explains why and how it crafted S.T.A.L.K.E.R.’s game world, and what it wanted the environment to deliver.
GSC: "We had the idea of a Zone with anomalies, artifacts and stalkers from the very beginning and we were searching for a realistic location to set this in. We wanted to create something as realistic as possible, given that our newly-created X-ray engine allowed near-photo realism.
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